
DXVK_STATE_CACHE_PATH=/some/directory Specifies a directory where to put the cache files.DXVK_STATE_CACHE=0 Disables the state cache.The following environment variables can be used to control the cache: This cache is enabled by default, and generally reduces stuttering. State cacheĭXVK caches pipeline state by default, so that shaders can be recompiled ahead of time on subsequent runs of an application, even if the driver's own shader cache got invalidated in the meantime. Note: If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device. If the substring matches more than one device, the first device matched will be used.
#Punkbuster update pub full
Matches on substrings, so "VEGA" or "AMD RADV VEGA10" is supported if the full device name is "AMD RADV VEGA10 (LLVM 9.0.0)", for example.
#Punkbuster update pub driver
devinfo: Displays the name of the GPU and the driver version.It accepts a comma-separated list of the following options: The DXVK_HUD environment variable controls a HUD which can display the framerate and some stat counters. This may also apply to single-player games with an embedded or dedicated multiplayer portion. Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account banned. Notes on Vulkan driversīefore reporting an issue, please check the Wiki page on the current driver status and make sure you run a recent enough driver version for your hardware. Setup has to be done manually in this case. The D3D9, D3D10, D3D11 and DXGI DLLs will be located in /your/dxvk/directory/bin.

Meson -cross-file build-win64.txt -buildtype release -prefix /your/dxvk/directory build.w64
